In a world without humans, your final mission awaits...

There is no shame in giving up. But should you choose to persist, you will die.

A lot.

Features:

  • 6 challenging boss encounters
  • 2 weapons

Controls:

  • WASD / RightStick: Move
  • Mouse / LeftStick: Aim
  • Shift: Slow Walk
  • Space / Button1: Jump
  • Left Click / Button2: Main Weapon
  • Right Click / Button3: Alt Weapon
  • Esc / Start: Pause
  • F: Fullscreen

    Programming, art and sound by winterbraid. Font: Green Screen by James Shields. Palette: Retrotonic DX by Doph.

    Download

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    Click download now to get access to the following files:

    DERELICT_gamejam.zip 31 MB
    DERELICT_postjam_2.zip 34 MB

    Development log

    Comments

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    I’m still at the beginning so I’m not rating this game nor giving feedback on gameplay, however I’ll post here for logistical feedback:

    I see no way to toggle fullscreen in the Windows build (only on web build with the fullscreen button). The best I could find that maximizing the window (but it’s not the same). I tried Alt+Enter and F11 (haven’t tried Meta+Alt+F which I think is common on macOS), but to no avail.

    I looked for an option in the pause menu but there was nothing. Is there a hidden shortcut or is it just not implemented?

    You can toggle fullscreen with the F key! I could swear I put the option in the pause menu too, but I guess I forgot since I never used it much myself!

    (5 edits)

    Hey there! <3

    A quick question before.. I rate your game (its totally awesome btw) really nice challenges and fights! I fought the "????" and beat the dodge challenge after.. After that I was stuck in the room with a pulsating circle.. After a while and nothing changed, I jumped into it, but got damaged :<

    So I thought, maybe I should die there? xD Then I died and well.. I think I got the ending of dying to "????".. What exactly am I supposed to do? q_q

    Also I beat: Python, Rust, Orb, Construct and Unity.. and I have to say, I loved every fight.. My personal favorite ones being Rust and Unity!

    (1 edit) (+1)

    Ok first of all, huge congratulations, you're the first person I know of that beat the final boss!

    Second of all, sadly that's a bug that I didn't catch before the deadline, where the "fakeout" projectile wall doesn't actually despawn when it should have. You're supposed to jump into the orb to trigger the alternative ending (which right now is just the normal ending with one changed line, so you didn't really miss out on much). I will be fixing that and some other bugs as soon as the voting period is over and I can update again!

    Big apologies for the issue, and thank you so much for your kind words and putting so much time into my buggy and unfinished game, it really means the world to me!

    (1 edit)

    YOOOOOOO FOR REAL?! Thats crazy!!

    Ahhhhh, I see.. Very unfortunate bug.. :(
    But I am still looking forward to the patch :3

    No need to apologize and you are welcome! <3
    Of course! You put so much effort into your game and I just wanted to:
    1) Finally beat the boss because I am too eager to just give up XD
    2) Honor your masterpiece of a game.. Creating a game like this in a month and alone.. Is just remarkable and outstanding! 

    I will write a longer review on the Jam-Page and tell my thoughts in greater detail! 

    Much love and please.. Keep being a game designer, dont lose your passion and create more games... This industry needs people like you! ~ Alucifex

    So, I beat Unity but the doors won't open. Did I do it in the wrong order?  I beat Python, Rust, Orb, Construct, Unity in that order (I think). Am I now softlocked? Is there an ending if I did a different boss first?

    Reloading un-beat Unity, and let me go find ??? Then when I lost the fight the first time suddenly I got an ending :/  I totally coulda beaten them, though; they honestly seemed way easier than Unity it would just take a couple tries.

    (1 edit)

    Congrats on beating Unity and sorry for the issue! Sadly that's a bug that I only discovered after the submission period, where the boss doesn't despawn correctly after beating all the sub-bosses. I will definitely be uploading a fix for that first thing after the voting period ends on April 6th.

    As for ???, you should be able to press Esc and load the game during the final cutscene, or just close and reopen the whole game and it should put you back before ???. (I should probably make it so after a few attempts, it stops putting you in the ending and just loads the game automatically.)

    Just to save you some frustration, there's sadly also a bug with ??? where a lingering hitbox might prevent you from finishing the fight at the end (but the fight itself functions correctly).

    Even if it did count, beating Unity doesn't do anything right now besides opening a shortcut back to the starting room so you don't have to go through the spikes again. Beating ??? only changes one minor line of dialogue in the ending.

    Again, apologies for the game being so unfinished, and big congrats on beating Unity, I definitely tried my best to make the boss hard! And if you choose to keep trying to beat ???, good luck!

    Loving the color palette, and looking forward to checking it out!

    Thank you! The palette is called Retrotonic DX by Doph!